Often when you are raging about something you missed from the past of WoW, it is easy to forget others have never seen what the hell you are whining about and to them it is moot.
Case in point. A comment I received from my pal Jardal regarding my last post.
I never got to high level play until Wrath, but I gotta say... I like the idea of CC, but not how it has been done in the past.
In the past you brought a mage, a priest, or a hunter as your DPS cause... well... you needed CC. (or so I hear)
They're adding more CC to other classes, but I want ways to do these new instances without someone getting kicked because we have no CC.
First, thank you, Jardal for your comment. You bring a valid point and hey, you got me to write another post! Win on both counts.
See, since I am thinking of this from the perspective of someone who had experienced the very phenomenon Jardal feared, I realized I may have not explained or expressed how CC would/could be in Cata.
I am not in the beta and thus can not give an accurate account, but I truly think what Jardal fears- people getting kicked or being denied to raid- is not going to happen.
During all of Vanilla Wow and most of Burning Crusade though, I would have agreed and often saw many people left out in the cold because they couldn't sap or sheep ( at the time the two more reliable forms of CC).
However, much like the homogenization we have experienced in Wrath, the same will apply to CC in Cata. At the moment, every class has a form of CC. Granted, some are more relatable, but each class will have something in their tool box they can bring.
When CC is needed, often you will need only a few at time and now, most of the CC spells affect more than one type of mob. By the time Wrath came out the following have been given the classes (taken from WoWwiki, because I am lazy and they did a better job). My comment is in bold.
Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to:
- Mage - Polymorph (beasts, critters and humanoids only)
- Hunter - Freezing Trap (most types of mob, requires good skill to chain trap-I believe you can no longer chain trap “cry”), Wyvern Sting (talent ability)
- Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction (Pet ability, Humanoids only)
- Priest - Shackle Undead (undead only)
- Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor since Patch 3.0.2)
- Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only)
- Shaman - Hex (humanoids and beasts only)
These Secondary CC Abilities can control a mob for some time, but either break easily, need frequent reapplication or have other restrictions which make their continued use impractical, and therefore cannot be generally used to take a mob out of combat indefinitely:
- Mage - Frost Nova and other frost spells
- Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe
- Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock tactics
- Druid - Cyclone, Soothe Animal, and some stuns
- Paladin - Turn Evil (undead and demons only), some stuns
- Hunter - Pet's stun and various root/slow/stun shots
- Warlock - Fear
- Warrior - various stuns
- Death Knight - Chains of Ice
Now, from here to the release of Cata, we may see some changes to these spells, but I firmly believe no one will be excluded because they don’t bring a certain CC. Just before the release of Wrath, with the addition of Repentance and druids being able to use Entangling Roots indoors, people were able to bring whatever toon they wanted to an instance or raid. I am sure when everyone starts to use their CC spells again, it will be the same way.
Blizzard has shown us they really want us to ‘bring the player not the class’ and I don’t see that changing.
What do you guys think? Anyone in the beta ready to say “Nay, they are screwing the pooch!” or “Yes, it is just like you are saying.”